Ad Lib

The original Ad Lib card, or to give it its full name, Ad Lib Music Synthesizer Card, was released in 1987, and provided 8-bit mono FM synthesis via a Yamaha YM-3812 chip (aka "OPL2"). No 'digital' voice support, just music. Ad Lib ruled at the top of the early PC sound card market for 3 years with almost no competition. It's price tag was $219.99.

Because it was such a step-up from the PC speaker, it became a hot seller - so much so, that for the next 10-15 years, many competing sound card manufacturers embedded full backward-compatibility with the Ad Lib standard, which meant the majority of games software companies also wrote in support for Ad Lib FM music synthesis into their games.

Technically, the Yamaha OPL2 chip could produce either 9 sound channels or 6 sound channels plus 5 hit instruments at the same time using Frequency Modulation (FM). It only had two frequency operators though, so getting it to produce realistic musical instrument sounds was quite impossible.

Sadly, due to Ad Lib's dependence on Yamaha who suffered long delays introducing their latest multimedia chipset, their new product, Ad Lib Gold PC-1000, was never to see the light of day under Ad Lib's management. Unable to remain solvent, Ad Lib closed their doors on 1st May 1992, having been bought by German company Binnenalster GmbH who promptly cut a large number of the staff we came from Ad Lib. Binnenalster rebranded the remaining organisation Ad Lib Multimedia, Inc. The new company did go on to ship the Gold PC-1000 plus a few later cards (MSC 16 PnP, MSC 32 PnP, and ASB 32/64), and even developed the "Gold Sound Standard".

AdLib Card

The original and probably most widely supported sound card across DOS games of the 80s, 90s and 00s.

Several modern-day clones of the Ad Lib sound card have been produced, including OPL2LPT that plugs into a 25-pin parallel port! This is especially ideal for laptops which don't have a built-in sound card. Unfortunately it does require a TSR (Terminate-and-Stay-Resident) driver called ADLiPT to be detectable by games as an Ad Lib card. It also requires a 386 CPU as a minimum. For 8088/8086 and 80286 PCs, without this driver, OPL2LPT can still work with over 64 games but they must be patched. An updated version of OPL2LPT, called OPL3LPT ups the ante further with an onboard OPL3 chip, so it supports Sound Blaster too!

Rainbow Arts AdLib

The German software house, Rainbow Arts, produced their own card that was functionally the same as an Ad Lib (and fully compatible).




Adlib Gold

Introduced: 1991
FCC ID: KBWGD1000 or GKKGD1000

Ad Lib returned to a crowded market in 1991, one that dominated by Creative Labs. Their new offering, the Gold was actually more functional than Creative's Sound Blaster Pro which was launched at the same time. Sadly, Ad Lib struggled to get games developers to support it.

"Why would a gamer buy the AdLib Gold 1000? We don't know. The major problem is its lack of Sound Blaster compatibility; without it, the card will not work with the majority of games currently available. It is only now beginning to gain support from publishers, although this support is not widespread. (Currently, Electronic Arts, MicroProse and Impressions have committed to support.) It has the "Gold Standard" for digital audio, which sounds clean, but is only 12-bit. This is alright for games, but is limited in other applications. For the same money, one can buy a more widely supported and fully featured card."     Computer Gaming World, October 1993

Ad Lib Gold Advertisement (June 1992)

An add-on board was also available for the Gold which provided it with virtual surround sound.

Ad Lib MSC 16/3D and 32 Wave/3D

Introduced: 1996
FM Synth: Crystal CS4236-KQ (1996) / Crystal CS4237B-KQ (1997)
Plug & Play: Yes
Wavetable Header: Yes (MSC 16 cards only)
Wave Chip: AdLib AW-1000 (MSC 32 Wave cards only)
Sample ROM: 1 MB
SnR: -85 dB
FCC ID: M4CS0013
Known Board Revisions:

The MSC 16 was the budget card produced by the newly renamed "Ad Lib Multimedia, Inc." after the original company was sold off to German company Binnenalster GmbH. The card got a small upgrade in 1997, when the Crystal CS4236 was replaced with a CS4237B - this gave the card SRS surround sound. These cards were sold as the MSC 16 3D.

With dual DMA channels the MSC 16 and MSC 32 range can simultaneously record and playback up to 48 kHz in stereo. The MIDI/game port is fully MPU-401 UART compliant.

Its bigger brother, the MSC 32 Wave was the same card but came with an onboard wavetable synthesizer. This too got the SRS surround sound feature added in 1997, and so was sold as the MSC 32 Wave 3D.

Both these cards were designed for the OEM market. Until 1996 they were designed in Quebec and built in Montreal. Later they were manufactured in Taiwan.

The driver setup utility looks like this:

And the utilities (including the 'fake' Windows one) look like this:

Audio from an MSC16 can be listened to on the following game pages:

There are some strange audio notes in the samples I recorded, which detract from the pleasure of the otherwise pretty decent Sound Blaster Pro-compatible sound.


More Images


The MSC 16 and MSC 32 cards use the same driver software as the ASB 32/64. In DOS, this gives you three tools - a diagnostic utility, a mixer and a cd player.

MSC and ASB Original CD-ROM

Ad Lib ASB 32/64

Introduced: 1997
Codec: Crystal CS4232
Synth Chip: Crystal CS9233 with effects chip Crystal CS8905 (Dream SAM8905)
Sample ROM Size: 4 MB (Roland SC licensed to Dream)

The ASB32 and ASB64 were high-end sound cards with onboard wavetable synthesizer, effects processor (Panasonic 7395S) and 3D via what they call "4D spatializer". This can be connected to up to 4 speakers for true surround sound, or it be put into a virtual mode with only 2 speakers connected.



MSC and ASB Original CD-ROM


Drivers and Tools

Here are a few drivers and tools for the Ad Lib cards:

Original disk - v1.63

AdLib Sound Driver - The AdLib Sound Driver is a special sound engine written by Ad Lib to feed sound to their AdLib sound cards. The DOS program was run before the start of a game and ran hidden in the background. When a game developer wanted to play music or sound effects, they would issue a call to the program with the specified ROL music file and its necessary INS or BNK instruments. Songs could be started and stopped, and there were probably other features like fade-in and fade-out. Dozens of games, especially those that use ROL format music, utilized AdLib's sound driver.

The driver is called SOUND.COM and runs as a TSR (terminate and stay resident) program that can be called by the main program to play ROL files in the background. The program accepts at least one argument, which appears to be a memory address.


3rd party driver + software v0.9. Found on the cd.textfiles website. Using this 3rd party driver + music player, I could listen to .ROL music. Perhaps that's why the Microsoft [Windows 3.11] Media Player didn't work - it won't accept these .ROL files.

3rd party driver + software v1.0 - Even though this is a later version, it apparently causes a Stack Fault error when attempts are made to run its test diagnostic function.