CRT Monitors


This page provides details on the various monitor technologies used with DOS PCs. It should be read in conjunction with the Graphics Cards page for completeness. This page uses the term 'display card' as a more generalised term for 'graphics card', as it includes cards that can only display text as well as later cards that produce both text and graphics. Also, if you're interested in laptop/portable PC screen technology, head on over to my laptop displays page.

Before the modern day of LED televisions and monitors, we had CRT (Cathode Ray Tube) displays. These were necessarily bulky due to the fact an electron gun that fired a beam at the back of a display area needed to be positioned far back from the actual display itself. CRTs, for all their girth, do still have some advantages over modern flat screens. CRTs don't suffer from dead pixels, they have a better viewing angle, and of course have retro authenticity - the fact that running old software on modern screens looks decidedly odd, showing up the low resolutions that existed back in the day - this is not as noticeable when viewed on a monitor it was designed for. But I digress... let's take a journey through the various display technologies.

From left: Monochrome/MDA/Hercules, good for hi-resolution text in 2 colours (pre-1984)
RGB Colour - CGA-compatible 4 colours at 640x200 or 16 colours at 320x200 (pre-1984)
EGA-compatible 16 colours at 640x350 (1984)
PGC-compatible 256 colours at 640x480 (1984)
VGA-compatible 256 colours at 640x480 (1987)
Multiscan monitors that support all standards (1987)

It is worth noting that all of these monitors were designed for an aspect ratio of 4:3, so running a resolution of 320x200 meant some 'letterboxing', or the monitor would stretch the image vertically to fill the screen. Because this resulted in non-square pixel blocks, many games designers / artists worked around this to ensure their images didn't appear stretched.

MDA and Hercules Monitors

From the first MDA (Monochrome Display Adapter) cards up to the EGA standard, all PC video output was digital which required connection to a monitor that accepted a digital signal input. With MDA, each character is displayed in a "cell" of 9x14 pixels, of which 7x11 depicts the character itself and the rest is used for spacing between character columns and lines. The theoretical total screen display resolution is 720 x 350, however the MDA card cannot address individual pixels, making it a "display card", not a "graphics card".

Hercules Computer Technology introduced their Hercules Graphics Card (HGC) in 1982 as an upgrade to IBM's MDA standard. It supported a bitmapped graphics mode in addition to the high quality text mode offered by MDA. The graphics mode was 720 x 348, and used the same horizontal and vertical scan frequencies as MDA, which meant existing MDA monitors supported the Hercules card out-of-the-box. Compatibility of HGC to MDA was so good that when running in text mode (its default on startup), a PC couldn't tell the difference and assumed it was an MDA card. Hercules HGC cards also output digital TTL, just like MDA.

You can be almost 100% sure that if your display card has a 9-pin D-SUB female connector, it's outputting digital signals. These signals use what's called TTL (Transistor-Transistor Logic), which outputs a HIGH (+5V) or a LOW (0V) depending on whether to fire the CRT beam or not. Also in the MDA video output is an intensity signal (for brightness of characters) and separate horizontal and vertical sync signals.

An MDA card's female 9-pin DSUB output connector and its pinouts
(so pin 1 is in the top-left of a male 9-pin
connector on the cable)

On the monitor side will be either a DIN socket or a 9-pin female DSUB (just like on the display card).

A digital mono video cable that connects an MDA or Hercules graphics card to a mono monitor

Monochrome monitors displayed either green, amber, or white characters on a black background. A monitor that displayed green did so because it used green "P1" phosphor to light up each pixel on the display. Old monitors tended to have a very low refresh rate (the speed at which the entire screen's contents were refreshed with new content based on data coming from the display card). Green phosphor had the longest "afterglow" so remains lit up on the screen for longer between refreshes, and green is the brightest type of phosphor. This made it a cheaper monitor to build.

The various monochrome PC display colours

Amber monitors came a little later, and used "P3" phosphor. It was considered easier on the eyes for business use but required a faster refresh rate and so was more expensive to manufacture.

Black and white monitors displayed white or grey characters on a black background, and used "P4" phosphor. These were sometimes referred to a "paper white" displays.

Strangely, when purchasing a PC in the 1980s and early 1990s that had a monochrome display, you were rarely informed of the "colour" you would receive. Instead, it was simply referred to as a mono (or monochrome) monitor.


CGA and EGA Monitors

CGA monitors arrived on the scene in 1981, coinciding with IBM's launch of the Color Graphics Adapter (CGA) card. This permitted up to 4 colours simultaneously displayed on-screen (not including black) at a resolution of 640 x 200 pixels. It also provided the option of 16 colours at 320 x 200. CGA monitors operated at a scan rate of 15.75 kHz.

The EGA standard, introduced in 1984, expanded on this with up to 16 colours at a resolution of 640 x 350. This from a palette of 64 colours. Once launched, an inexpensive PC clone that supported EGA graphics could produce better graphics than rivals at the time including the Commodore 64 and Apple II. Text characters were made up of 8 x 14 pixels instead of CGA's 8 x 8. EGA monitors ran at a scan rate of 21.85 kHz, but since EGA was a superset of CGA (fully backward-compatible) they could also scan at CGA's 15.75 kHz, though this was sometimes a DIP switch setting you needed to make on the monitor. By 1987, EGA monitors were averaging around $700, with a typical diagonal screen size of 13", and having a dot pitch of between 0.28mm and 0.4mm (the lower the dot pitch the more fine the picture quality).

Both CGA and EGA send their signals as digital TTL, just like MDA and Hercules. The previously unused pins in the same 9-pin DSUB that was used by MDA/Hercules were now employed with CGA and EGA to transmit Red, Green and Blue colour and intensity information to the supporting monitor:

A CGA or EGA card's female 9-pin DSUB output connector and its pinouts

Note: Red 0, Red 1 and Green 1 are the "Primary" colour signals, whilst Red 0, Grn 0 and Blue 0 are the "Secondary" colour signals. The primary signals provide the actual colour whilst the secondary signals provide the "intensity" of the colour.

If you connect an EGA card to a CGA monitor it should work if the EGA card is outputting at the same scan rate as CGA (15.75 kHz) and the monitor isn't running pin two to ground which would short out the EGA card and potentially damage it. All EGA modes that support 200 lines operate at this lower scan frequency of 15.75 kHz. Most EGA cards have DIP switches on the side to set the monitor type.

PGC (Professional Graphics Controller)

Back in September 1984, IBM launched two new graphics standards: EGA and PGC. EGA we all remember, but PGC? The Professional Graphics Controller was designed to be used for computer-aided design (CAD) and other high-end graphics packages for business. It supports a maximum screen resolution of 640 x 480 with 256 colours on-screen from a palette of 4,096.

The IBM PGC card retailed for around $3,000 and the monitor (called the Professional Graphics Display) for $1,300, so it was far from the reach of the typical retail PC buyer. PGC output an analogue signal, and the PGD monitor operated at a horizontal refresh rate of 30.48 kHz.

PGC and associated monitors that supported it were a flop. The resolution wasn't much better than EGA, the card ran extremely slowly, took up two expansion slots in your PC, and all at a sky-high cost of $4,300. Very few software vendors wrote drivers to support PGC due to the low take-up, and shortly after numerous graphics card manufacturers were coming out with "Super EGA" cards such as the VideoSeven VEGA Deluxe which offered 640 x 480 resolutions, though only still at 16 colours.

VGA and Beyond

With the advent of the VGA graphics standard, the output of such graphics cards moved to analogue in order to support a seemingly infinite number of colours for display. If your graphics card has a 15-pin D-SUB female connector, it's outputting analogue RGB (Red, Green, Blue) signals. More specifically, they carry RGBHV (Red, Green, Blue, Horizontal Sync, Vertical Sync) signals. These connect to an "analogue" monitor, which accept these analogue RGB signals and convert them back into digital signals for display on-screen.

It's worth mentioning that mono VGA is different - it only needs 8 or 9 wires but the signalling is completely different to MDA (Mono TTL is 5V digital whereas VGA is 1V analogue).

A VGA monitor's female 15-pin DSUB output connector and its pinouts

Multisync Monitors

Around 1987, multisync monitors started to appear. Before multisync (or multiscan, same thing) CRT monitors existed, a monitor would read just one or two scan rates. It simply wasn't changeable. An EGA monitor could only display 640 x 350 at 60 Hz. If you tried to display 320 x 200, it would display it in the middle of the monitor surrounded by black. Any higher resolution than the monitor could handle (or different refresh rate) would simply fail and possibly damage the monitor.

A multisync monitor can display different resolutions at different horizontal scan rates (it supports multiple synchronisation rates). This allowed them to provide compatibility with a wider range of graphics display adapters. The NEC Multisync, for example, could read scan rates from 15.5 kHz up to 35 kHz and adjust itself to accommodate the signal from most graphics cards on the market.

Early multisync monitors were not only auto-switching for sync frequencies, they could also switch between analog and digital. The NEC Multisync 3D (around 1988-1989) was one of the last monitors to support analog/digital switching. Most of these monitors had a 'Mode' switch somewhere to switch between analog and digital. Later monitors are all analog-only, but of course do support different resolutions and refresh rates.

Some of the first multisync monitors were:

  • NEC JC1401P3A MultiSync (1986)
  • Mitubishi DiamondScan AUM-1371A (1987)
  • JVC GD-H3214 (1987)
  • Sony Multiscan CPD-1302 (1987)
  • Taxan Super Vision 770 (1987)
  • Thomson 4375M Ultra Scan (1987)


Monitors and Connectors

Monitors typically accept either digital or analogue signals - not both!

An exception to this was some of the early multisync monitors including the NEC Multisync 3D. This could switch between analogue and digital and so was able to support MDA, CGA, EGA (all digital) as well as VGA (analogue) signals coming in. Later multisync monitors supported only analogue [VGA] signals - the purpose of these was to display different screen resolutions at different refresh rates (frequencies).

Some digital TTL monitors have a DIN socket, so a cable with a 9-pin D-SUB [male] on the graphics card end goes to a DIN plug on the other.

The table below provides a list of the specifications of each display type and what the expected monitor's capabilities need to be:

Display Signals Connector(s) Monitor Horizontal Frequency Monitor Vertical Frequency Resolutions/Colours
MDA Digital TTL DE-9 (9-pin DSUB) 18.432 kHz 50 Hz 720 x 348
HGC Digital TTL DE-9 (9-pin DSUB) 18.432 kHz 50 Hz 720 x 348
CGA Digital TTL
(4-bit RGBi)
DE-9 (9-pin DSUB) or RCA 15.75 kHz 60 Hz 320 x 200 in 4 colours
640 x 200 in 2 colours
160 x 100 in 16 colours (see note 1)

Digital TTL
(6-bit RGBi)

DE-9 (9-pin DSUB) 15.75 kHz (200-line modes) or 21.8 kHz (350 line modes) 60 Hz 640 x 350 in 16 colours
MCGA Analogue DE-15 (15-pin DSUB) 31.5 kHz 50-85 Hz 320 x 200 in 256 colours
640 x 480 in 2 colours
VGA Analogue DE-15 (15-pin DSUB) 31.5 kHz 50-85 Hz 320 x 200 in 256 colours
640 x 480 in 16 colours
SVGA Analogue DE-15 (15-pin DSUB)     800 x 600 in 256 colours

TTL stands for "Transistor-Transistor Logic" - basically a digital signalling system which sends and receives -5V or +5V signals to indicate the logic level of 0 or 1.

RGBI stands for "Red, Green, Blue and Intensity" - these define the colour palette available, based on the 3-bit palette of RGB alone, but with an added intensity bit (dark or bright) which gives 16 colours in total. If a standard RGB monitor is used with a CGA card it will only display a maximum of 8 colours, as the Intensity bit is not supported.

1) This extended CGA graphics mode is not very common. It was used primarily in games where the number of colours was far more advantageous than the screen resolution. PakuPaku, a Pac-Man clone, was one such game.

9-pin MDA/CGA to 15-pin Monitor-end

Below is the cable wiring required to adapt a 9-pin D-SUB (MDA, CGA, EGA, and PGA/PGC) to the 15-pin D-SUB of a multisync monitor that supports digital as well as analog signals. As mentioned above, only early multisync monitors support digital signals as well as analog, so please check in your monitor's documentation before attempting to connect a digital signal display card to your monitor!

9-pin DSUB (graphics card end of cable) 15-pin DSUB Male (monitor end)
1 1
2 2
3 3
4 13
5 14
6 5
7 15
8 12
9 10

I've tested this layout with both CGA and MDA cards and it works perfectly. The only special thing to note is that when using MDA the "MODE" switch on the front panel of the monitor must be set to "ON", for all others it is set to "OFF"

For convenience, below are a number of user manuals for multisync CRT monitors:

Mitsubishi Diamond Plus 73
Mitsubishi Diamond Plus 91
Mitsubishi Diamond Plus 92
Mitsubishi Diamond Pro 750SB, Diamond Plus 93SB
Mitsubishi Diamond Pro 900U
Mitsubishi Diamond Pro 920
Mitsubishi Diamond Pro 930SB
Mitsubishi Diamond Pro 2040U
Mitsubishi Diamond Pro 2060U
Mitsubishi Diamond Scan 90E
Mitsubishi Diamondtron UWG

Samsung SyncMaster 551V
Samsung SyncMaster 700NF, 900NF
Samsung SyncMaster 753DFX, 755DFX
Samsung SyncMaster 757MB, 957MB
Samsung SyncMaster 793MB

Sony CPD-E100, CPD-E200
Sony CPD-200ES
Sony CPD-G400
Sony CPD-L150

ViewSonic A71F+
ViewSonic E50cB
ViewSonic E92F+SB
ViewSonic E95F+SB
ViewSonic G90F, G90FB
ViewSonic G225F

NEC Multisync A500/A700 (JC-1576VMB/JC-1736VMB)
NEC Multisync 50, 70 and 90
NEC Multisync 77F
NEC Multisync 75F and 95F
NEC Multisync 97F
NEC Multisync 125
NEC Multisync A500 Plus
NEC Multisync A700 Plus
NEC Multisync A900
NEC Multisync E500
NEC Multisync E700
NEC Multisync E750
NEC Multisync E900 (JC-1941UMA)
NEC Multisync E950
NEC Multisync E1100
NEC Multisync E1100+
NEC Multisync FE700
NEC Multisync FE700M
NEC Multisync FE750
NEC Multisync FE750+
NEC Multisync FE770
NEC Multisync FE771SB
NEC Multisync FE791SB / FE991SB
NEC Multisync FE950
NEC Multisync FE950+
NEC Multisync FE990
NEC Multisync FE991SB
NEC Multisync FE1250
NEC Multisync FE1250+
NEC Multisync FE2111SB
NEC Multisync FP950/FP1350
NEC Multisync FP1350X
NEC Multisync FP1355
NEC Multisync FP1375X
NEC Multisync FP2141SB
NEC Multisync M700
NEC Multisync P750
NEC Multisync P1150 (JC-2145UMB/R)
NEC Multisync V521, V721, V921


Frequently Asked Questions

Q) Will this monitor X work with my graphics card Y ?

A) This depends on several factors. The first, most important, question is: Is the monitor analogue or digital? Remember, almost all monitors can only accept either digital signals or analogue signals. Get this wrong and you'll likely permanently damage the graphics card or the monitor. If you know this, the next question to ask is: does the monitor have the horizontal scan frequency that the graphics card is outputting? Check the table above for details, and compare it to your monitor's specifications in tbe back of its manual.