DOS Days

SR9

Number Nine's SR9 card was first announced on 28th April 1999 with shipments expected the following month. The SR9 was based on the S3 Savage4 chipset, and came with either 8 MB, 16 MB or 32 MB of SDRAM video memory.

Released April 1999
Bus AGP 2x/4x
Chipset S3 Savage4 (86C395)
Standards MDA, Hercules, CGA, EGA, VGA
Memory 8 MB, 16 MB or 32 MB SDRAM
Ports 9-pin DSUB (RGB analogue video out)
Part # 01-338120-00 (board rev.00, SVGA analog output), 01-338120-002 (board rev.02, SVGA analog output), 01-338340-00 (DVI output)
FCC ID  
RAMDAC (embedded in S3 chip)
Price At launch:
See Also  

Some SR9 cards came with a traditional 15-pin DSUB for SVGA video output; others got a DVI connector and an analog to digital converter chip near to it by Silicon Image - the latter required an upgrade module called the DFP Module.

The SR9 was the computer industry's first ever DVI (Digital Video Interface) graphics accelerator card. Number Nine showed a DVI-compliant SR9 under the auspices of the Digital Display Working Group (DDWG), a group headed by Intel, Compaq, Fujitsu, Hewlett Packard, IBM, NEC and Silicon Image. The DDWG was chartered with establishing the DVI specification, a single display interface standard that supports both conventional glass-tube monitors which use analog video signals, and the new breed of flat-panels displays that are fed a digitally pure video signal. The DVI specification also provides a clear roadmap to future high performance, high-resolution digital displays. The DDWG announced the DVI 1.0 specification in early April 1999.

It supported screen resolutions up to 1600 x 1200 in True Color (32-bit), up to 1920 x 1080 in Hi-Color (16-bit), and for flat panels up to 1280 x 1024 in 24-bit True Color.

The card is able to drive a monitor at 31.5 to 115 kHz horizontal refresh rate and from 60 to 150 Hz vertical refresh rate.

 

Board Revisions

Two board revisions are known: 00 and 02.
Two BIOS versions are known: 4.12.10 and 4.1F.13b.

 

Competition

 

In the Media

"The new SR9 Series 2D / 3D / DVD graphics accelerator delivers high-performance futuristic technology at affordable pricing with a rich feature set that enhances your entire gaming or desktop publishing experience! The SR9 is ready for the future with support for both 4X and 2X systems and Digital Flat Panel Monitors. Resolutions of up to 1600 x 1200 and incredible 3D textures of 2K x 2K combined with exclusive Texture Compression (S3TC) deliver images with smoothness and clarity like you’ve never seen before. Best of all, the SR9’s affordable pricing starts at a mere $79 (MSRP) making it one of the most inexpensive cards on the market.

Number Nine’s 128-bit SR9 accelerators are compatible with Intel’s announced and upcoming AGP 4X-based motherboards. Additionally, the SR9 will be available in 8-, 16- and 32-megabyte configurations, offering on-the-fly 3D-texture de-compression, 32-bit true-color 3D rendering and support for massive 3D textures as large as 2,048 x 2,048 pixels. These advanced features will allow users to view 3D graphics that are significantly more realistic and life-like.  "

Hardware
  • S3 Savage4 Processor
  • Available in 8, 16 & 32MB memory configurations
  • AGP 4X / 2X slot configuration available
  • Supports standard CRT and Digital Flat Panel (DFP) monitors*
  • High Quality DVD Playback with motion compensation
*With the purchase of a DFP add-on module.

3D Features
  • Single-Pass multiple textures
  • True-Color Rendering
  • S3TC Texture Compression
  • Single-Cycle Trilinear
  • Bump Mapping
  • Full Scene Anti-Aliasing
  • Anisotropic Filtering
  • Vertex Buffers
  • 8-bit Stencil Buffer
  • Triangle Setup Engine
  • All DX6 Blending Modes
  • Specular Lighting and Diffuse Shading
  • W Buffer
  • W Fog
  • 32-bit Z-Buffering
  • MPEG-2 Video Textures
  • Sprite Anti-Aliasing
  • Palletized Textures
  • Perspective Correction
  • Vertex and Table Fog
  • Triangle Strips and Fans
  • Reflection Mapping
  • Texturing Morphing
  • Shadows
  • Procedural Textures
  • Atmospheric Effects
2D Features
  • Highly optimized 128-bit graphics engine
  • Full featured 2D engine for acceleration of BitBLT, rectangle fill, linedraw, polygon fill, panning/scrolling and hardware cursor
  • 8, 16, and 32 bpp mode acceleration
Software
  • Comes with HawkEye IV custom display drivers and utilities
  • Drivers support Windows 95, 98 and 2000, Direct 3D and OpenGL ICD

Number Nine website, early 2000

 

Setting it Up


Downloads

Operation Manual
(missing)

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Original Utility Disk
(missing)

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More Pictures