DOS Days

Revolution IV

The Revolution IV with 16 MB of SDRAM was first announced on 16th June 1998, with the 32 MB variant on 24th August 1998. Both were based upon Number Nine's then-new fourth generation 128-bit graphics chip, Ticket to Ride IV - a single chip 3D/2D/MPEG coprocessor.

Released June 1998
Bus PCI or AGP 1x/2x
Chipset Number 9 Ticket to Ride IV
Standards MDA, Hercules, CGA, EGA, VGA
Memory 16 MB or 32 MB SDRAM
Ports 9-pin DSUB (RGB analogue video out)
Part # 01-428007-00
Price At launch: $169 (16 MB), $219 (32 MB)
See Also Number Nine Revolution 3D

It delivered an almost-threefold increase in performance over the prior generation Ticket to Ride processor which powered the Revolution 3D. It supported DirectX 6.0 as well as OpenGL in Windows 95 and NT. The card's 3D capabilities included a 32-bit Z-buffer, triangle setup engine, trilinear MIP mapping, anisotropic filtering and MPEG video texture support.

HawkEye was a display control utility for Windows that was included on the Revolution™ IV CD. With HawkEye, you could change the color and size of your cursor, view two side-by-side applications by enlarging the view of your desktop, calibrate screen tones and colors to more closely match printer output, eliminate screen flicker, and make screen images appear bigger and closer. It worked on Windows 95, Windows 98 and Windows NT 4.0.

A special version of the Revolution IV was released for Flat Panels, called Revolution IV-FP.


Board Revisions

No information is known on the various board revisions for the Rev IV. This BIOS is stored in an Atmel AT29LV512 PLCC which has a 64 KB capacity.



The Revolution IV with its Ticket to Tide IV chipset competed in late 1998/early 1999 with other AGP chipsets including:

  • nVidia RiVA TNT - Leadtek WinFast 3D S320, ELSA Victory II, ELSA Erazor II, Creative Labs Graphics Blaster Riva TNT, STB Velocity 4400 and Diamond Viper V550
  • S3 Savage3D - Hercules Terminator Beast, Number Nine Savage Reality 357, Guillemot Maxi Gamer Phoenix and STB Nitro 3200
  • 3Dfx Voodoo Banshee - Diamond Monster Fusion, Quantum3D Raven and Metabyte Wicked3D Vengeance
  • Matrox MGA G200 - Matrox Millennium G200
  • Intel i740

It was an interesting time when graphics cards could come from anywhere between 8 MB and 32 MB of SDRAM. Non-interlaced resolutions tended to be up to 1920 x 1200 at 60 to 75 Hz (though the Revolution IV beat them all with its ability to hit 77 Hz at this resolution).

Against this competition, however, the Ticket to Ride IV couldn't quite keep up with the nVidia RiVA TNT or the 3Dfx Voodoo Banshee, but proved much better than Savage3D cards. Generally-speaking, its 3D and even 2D performance was middle-of-the-pack, better than the Matrox, Savage and Intel (which ranked bottom). The Banshee of course also supported 3Dfx' own GLIDE 3D API, so if you had a number of games that used this, they were a good choice but were limited in other ways since they never made use of AGP texturing.

In the Media

"Revolution IV with 16 or 32MB of video memory provides plenty of space to store and process massive textures, large images, and more, while maintaining flicker-free refresh rates at ultra-high resolutions. With rock solid display and driver quality and support for the stunning Silicon Graphics 1600SW digital flat panel monitor, Revolution IV will satisfy the most critical graphics professional, business user, and/or games enthusiast.

  • Pure 128-Bit Graphics Power
  • 16MB of SDRAM for Extreme performance
  • World's First 128-bit Memory bus to SDRAM
  • Integrated 250 MHz Pallette DAC
  • Hot 3D, Awesome 2D Performance
  • Full-Screen, 30 Frames/second MPEG-II Playback
  • True Color (32-bit) to 1600 x 1200 @ 107Hz
  • Extensive 3D Features for Direct3D(tm) and OpenGL(r) APIs
  • $169 MSRP
  • Ultimate Performance for Professional and Consumer Markets
Tomorrow’s visual technology today! Supercharge your system with 16MB of graphics acceleration for the cost of 8! Revolution IV is Number Nine's latest graphics accelerator, based on our fourth generation 128-bit chip, Ticket to Ride IV. For business, games, or media creation, Revolution IV offers the world's fastest combination of 2D and 3D performance. It is positioned to optimize the performance of Windows NT, Windows 98, and future operating systems."

Number Nine website, July 2017


Setting it Up

Details on how to install and set up the Revolution IV can be found in the Installation and User's Guide in the CD download below.


Operation Manual

Get in touch if you can provide this missing item!

Revolution IV CD
v9.9, 11 Sep 1998

301 MB ISO image courtesy of DOS Days contributor targeted. Contains drivers for Windows 95/98 and NT 4.0 including HawkEye, DirectX 6.0, OpenGL drivers for Win95/98, and the full retail version of Incoming.

Windows 95/98 Driver
v06.062.214 W, 15 Dec 1998

Includes HawkEye utilities.

Windows 95/98 Driver
v06.062.218 W, 6 Jan 1999

Includes HawkEye utilities.

Windows NT 4 Driver
v04.062.009 CFW, 21 Aug 1998

Requires Windows NT 4.0 Service Pack 3.
Includes HawkEye utilities.

Windows NT 4 Driver
v04.062.019, 10 Nov 1998

Requires Windows NT 4.0 Service Pack 3.
Includes HawkEye utilities.

Windows NT 4 Driver
v04.062.024, 27 Jan 1999

Requires Windows NT 4.0 Service Pack 3.
Includes HawkEye utilities.

Windows NT 4 Driver
v04.062.027, 27 Feb 1999

Requires Windows NT 4.0 Service Pack 3.
Includes HawkEye utilities.

Revolution IV BIOS
Version 3.06.04, 28 Jan 1999

Also contains the FLASH.EXE utility to be run in DOS.

OpenGL ICD Driver for Win 9x
v4.1.7 Beta, 14 Aug 1998

VBE Mode Refresh Rate Utility
v0.93, 7 Dec 1998



More Pictures

This AGP version of the Rev IV belongs to DOS Days contributor, targeted, who also provided the ISO image of the CD-ROM.