DOS Days

Vette!

Released: 1989
Published by: Spectrum Holobyte
Developed by: Sphere, Inc.
Author(s): Dan Geisler, Gilman Louie, Erick Jap, Sky Chang, Jinda Pan, Joe Tretinik, Kuswara Pranawahadi, Matt Carlstrom, Daniel Guerra, Jody Sather, Dan Kaufman, Anthony Chiang, Lawrence Chiu


16-colour EGA graphics

Introduction

Spectrum Holobyte are perhaps best known for their simulators such as Falcon, Falcon AT and Tank: The M1A1 Abrams Battle Tank Simulation. Vette! was developed by an in-house team two years after the merger of Nexa Corporation and Spectrum Holobyte in 1987, when they changed the name of the combined company to Sphere, Inc.

In Vette! you race against either another human or the computer player to reach a certain point in the city of San Francisco. What makes Vette! different is that you can choose the route you take to get there, making this one of the very first 'open world' games. You can select from three showroom models from 1989 (it must be a Corvette, obviously!), stock, ZR1, Twin Turbo, or the Callaway 'Sledgehammer' version.

Once selected, there are three difficulty levels: Trainee, Rookie and Pro. Trainee mode protects you from tickets and vehicle damage (collisions will still slow you down though), your vehicle has the highest traction, and cruise control is constant. On Rookie mode, damage is reduced, traction is moderate, police are active, and cruise control is constant. Finally, Pro mode means damage is realistic, traction is realistic, police are active, and cruise control is realistic.

You can then choose what vehicle your opponent drives: a Porsche 924 S4, Lamborghini Countach, Ferrari Testarossa, or Ferrari F40.

There are four courses which link three historical landmarks in the city: Bay Bridge, San Francisco Zoo, and the Golden Gate Bridge, and you can drive any of them right from the start of the game. An in-dash map helps you navigate the streets, though as mentioned you can choose your own route.

Aside from the courses, you can choose to drive around the city at your own pace and admire the scenery in 'Tour mode'.

Racing against another player is achieved through either a modem connection or null modem cable between two computers.

Taking a leaf out of the Test Drive and Test Drive II: The Duel notebooks, you also have to contend with the cops who will catch you speeding - you can try to get out of a fine by answering with a suitable excuse.

 

System Requirements

System Requirements Intel 8088/8086 CPU (20 MHz 386 recommended for EGA), 512 KB of memory.
Graphics support for Hercules, CGA, and EGA (640 x 200 in 16 colours - 256 KB of video memory is required).
Audio support for PC speaker only.
Keyboard and joystick are supported.
Original Media CGA version: Two 5.25" DS/DD 360 KB floppy disks or One 3.5" 720 KB floppy disk.
EGA version: One 5.25" DS/HD 1.2 MB floppy disk or One 3.5" 720 KB floppy disk.
Installed Size 690 KB


From where can it be run?

The game can be run from either 720 KB or 1.2 MB floppy disks, or installed to hard disk. There is no installation utility for this; just copy all the files from the floppy disk(s) to a subdirectory on your hard disk and run the game from there.

Note: you cannot play the game from 360 KB floppy disks.

 

Copy Protection

Vette! has manual copy protection. After choosing a course, you will be presented with a question to look up the answer in the game manual (see Supporting Documents section):

You are given two chances to get the answer correct.


How to Setup

You can force the game to run in CGA or EGA mode using these command-line options:

VETTE C - runs the game in CGA mode in normal mode
VETTE CR - runs the game in CGA mode with reverse video (for LCD displays)
VETTE H - runs the game in Hercules mode in normal mode
VETTE HR - runs the game in Hercules mode with reverse mode (for LCD displays)
VETTE E - runs the game in EGA mode

 

Problems

There are no known problems setting up and playing Vette!


Keys

Numeric keys 2/4/6/8 = accelerate/brake and steer
Numeric keys 1/3/7/9 = accelerate/brake and steer in direction
F = Full stop
Q = Quit driving (return to main menu)
P = Pause game
S = Sound off/on
H = Show/hide help map
B = Toggle buildings on/off
D = Show collision damage
A = Toggle automatic gears on/off
C = Toggle cruise control on/off
G = Display gear
1-6 = For manual gears, chooses gear
Keypad 5 or K = centre your car in the current lane
Space = brake
F1 = View left
F2 = View forward
F3 = View right
F4 or Numeric keypad + = Helicopter view
F7 = Raise view
F8 = Lower view
F9 and F10 = Change view angle

F5 = Choose neutral
F6 = Choose reverse
- / + = Downshift / Upshift


To Quit the Game

When driving, press 'Q' to return to the main menu. Hit ESC when on the main menu / garage screen to pull down the dropdown menu, select 'Quit to DOS' and hit Enter to return to the DOS prompt.

 

Supporting Documents

 

Save Games

There is no opportunity to save your progress in Vette! Your score is automatically entered in the top ten for each course. These are stored in the file SCORE.BIN. You can clear all these by running CLEAR.BAT from DOS, which overwrites SCORE.BIN with SCORE.BAK.

 

Versions of the game known to exist

Version Date Comments
1.0 25th Jul 1989 Initial public release.
1.1 23rd Oct 1989 Minor bug fixes.
1.02 25th Jun 1991 Graphics option selection added to game startup.

 

Original Floppy Disk Contents

The floppy disks have no specific volume label. Here are each disk's contents:

    Disk 1 of 1 CGA version 1.02 - (5.25" 360 KB DS/DD):

     
                    
    Directory of A:\
    CGAPIC BIN 6,966 25-06-1991 11:56
    CGASKILL BIN 1,373 25-06-1991 11:56
    CLOSER BIN 15,846 25-06-1991 11:56
    CONFIG BIN 60 25-06-1991 11:56
    CRASH BIN 7,523 25-06-1991 11:56
    CTICKET BIN 11,079 25-06-1991 11:56
    CTICKET1 BIN 2,277 25-06-1991 11:56
    CWINNER BIN 14,867 25-06-1991 11:56
    GARAGE BIN 8,566 25-06-1991 11:56
    SCORE BIN 1,400 25-06-1991 11:56
    SFMAP BIN 9,955 25-06-1991 11:56
    TITLE BIN 8,738 25-06-1991 11:56
    TOPTEN BIN 8,940 25-06-1991 11:56
    VETTE EXE 247,059 25-06-1991 11:56
    14 File(s) 344,649 Bytes
     

     

    Disk 1 of 2 EGA version 1.02 (5.25" 360 KB DS/DD):

     
                    
    Directory of A:\
    BIGVET   BIN             24,184 25-06-1991 12:20
    CONFIG BIN 60 25-06-1991 12:20
    CRASH0 BIN 7,783 25-06-1991 12:20
    CRASH1 BIN 8,008 25-06-1991 12:20
    EGAPIC BIN 15,788 25-06-1991 12:20
    EGASKILL BIN 7,140 25-06-1991 12:20
    GARAGE BIN 33,500 25-06-1991 12:20
    LOSER0 BIN 9,028 25-06-1991 12:20
    VETTE EXE 248,011 25-06-1991 12:20
    9 File(s) 353,502 Bytes

     

    Disk 2 of 2 EGA version 1.02 (5.25" 360 KB DS/DD):

     
                    
    Directory of A:\
    HIGHSC   BIN             36,100 25-06-1991 12:20
    HORIZON0 BIN 38,400 25-06-1991 12:20
    HORIZON1 BIN 38,400 25-06-1991 12:20
    HORIZON2 BIN 38,400 25-06-1991 12:20
    LOSER1 BIN 9,439 25-06-1991 12:20
    LOSER2 BIN 9,561 25-06-1991 12:20
    LOSER3 BIN 10,001 25-06-1991 12:20
    MAPPIC BIN 44,380 25-06-1991 12:20
    PENALTY BIN 7,203 25-06-1991 12:20
    REDVETTE BIN 10,354 25-06-1991 12:20
    SCORE BIN 1,400 25-06-1991 12:20
    SPETRUM BIN 2,944 25-06-1991 12:20
    TICKET BIN 7,975 25-06-1991 12:20
    TITLE BIN 26,771 25-06-1991 12:20
    VX BIN 13,199 25-06-1991 12:20
    WINNER BIN 57,908 25-06-1991 12:20
    16 File(s) 352,435 Bytes

     

    Disk 1 of 1 CGA version 1.0 - (3.5" 720 KB DS/DD):

     
                    
    Directory of A:\
    CGAPIC BIN 6,966 25-06-1989 13:50
    CGASKILL BIN 1,373 15-06-1989 15:03
    CLEAR BAT 29 19-07-1989 11:20
    CLOSER BIN 15,846 17-07-1989 15:41
    CONFIG BIN 60 18-06-1989 17:57
    CRASH BIN 7,523 13-07-1989 20:28
    CTICKET BIN 11,079 16-07-1989 15:04
    CTICKET1 BIN 2,277 26-06-1989 13:56
    CWINNER BIN 14,867 25-06-1989 13:13
    GARAGE BIN 8,566 12-07-1989 10:01
    SCORE BAK 1,400 19-07-1989 11:20
    SCORE BIN 1,400 19-07-1989 11:20
    SFMAP BIN 9,955 18-07-1989 11:31
    TITLE BIN 8,738 16-07-1989 21:17
    TOPTEN BIN 8,940 12-07-1989 10:02
    VETTE EXE 246,883 20-07-1989 5:02
    16 File(s) 345,902 Bytes

 

Installed Directory Contents

Once installed, these files exist in the game directory (EGA version 1.0):

    Directory of C:\GAMES\VETTE
    BIGVET BIN 24,184 23-10-1989 8:36 CONFIG BIN 60 23-10-1989 8:36 CRASH0 BIN 7,783 23-10-1989 8:36 CRASH1 BIN 8,008 23-10-1989 8:36 EGAPIC BIN 15,788 23-10-1989 8:36 EGASKILL BIN 7,140 23-10-1989 8:36 GARAGE BIN 33,500 23-10-1989 8:36 HIGHSC BIN 36,100 23-10-1989 8:36 HORIZON0 BIN 38,400 23-10-1989 8:36 HORIZON1 BIN 38,400 23-10-1989 8:36 HORIZON2 BIN 38,400 23-10-1989 8:36 LOSER0 BIN 9,028 23-10-1989 8:36 LOSER1 BIN 9,439 23-10-1989 8:36 LOSER2 BIN 9,561 23-10-1989 8:36 LOSER3 BIN 10,001 23-10-1989 8:36 MAPPIC BIN 44,380 23-10-1989 8:36 PENALTY BIN 7,203 23-10-1989 8:36 REDVETTE BIN 10,354 23-10-1989 8:36 SCORE BIN 1,400 23-10-1989 8:36 SPETRUM BIN 2,944 23-10-1989 8:36 TICKET BIN 7,975 23-10-1989 8:36 TITLE BIN 26,771 23-10-1989 8:36 VETTE EXE 248,173 28-08-1993 17:26 VX BIN 13,199 23-10-1989 8:36 WINNER BIN 57,908 23-10-1989 8:36 25 File(s) 706,099 Bytes

 

Game Review

Spectrum Holobyte were known as a developer/publisher who pushed technological boundaries, and Vette! was no exception. The in-game graphics made use of 3D polygons (one of the first games to do so) and gave you the whole of San Francisco to explore. With a choice of four Chevrolet Corvette [the game is called 'Vette!' after all] models to choose from and four circuits there was plenty of action to be had as you raced against a computer-controlled opponent driving a Porsche 928, Ferrari Testarossa or Ferrari F40.

While the main event in the game was beating your opponent to the destination, you could decide on your own route for how to get there, making this completely "open world". Key landmarks such as Fisherman's Wharf and the Golden Gate Bridge are presented in more detail, but most buildings are simply rectangular blocks with a few exceptions such as gas stations. Still, the city is immersive and you do get the sense that it's a big place.

To add to the cityscape, roads were adorned with other moving vehicles to avoid including trucks, fire engines, bikes and a variety of different coloured cars. This level of immersion in an open-world driving game had not been seen since the days of Turbo Esprit by Durell Software on the 8-bit platforms.

The static game screens were beautifully drawn, making use of EGA's high-resolution mode, and in-game the 3D graphics were basic but effective. If you had a relatively fast PC at the time, the game was a fairly enjoyable experience. Slower PCs of course incurred a lower frame rate, so these days the game is best played on a moderate 25 MHz 386 for best performance.

The game controls work well, with keyboard being the best choice here.

Graphics: Vette! runs in 16-colour EGA at a resolution of 320 x 200 though its static screens use the high-res EGA mode which really adds something to how this game looks and feels. Dithering is used to good effect throughout, making this game stand out beautifully in the graphics department. While the 3D landscape is basic, made up mostly of single-coloured polygons, there are landmarks shown in more detail, and given that it's a city the buildings are densely-packed. Lots of animated objects around the city help to make it feel alive. 8/10

Sound: As I've said often in this article so far, the lack of any sound option apart from the PC speaker makes this another game that's a painful experience to play. It's best to switch off the engine sounds, but even the siren (which you'll hear quite often as you speed around the city) is shrill. 1/10

Gameplay: Simply excellent - an open world 3D polygon-filled city to explore, and all this in 1989! Spectrum Holobyte/Sphere are to be applauded for squeezing so much into a game that can run on very old PC hardware. The races are good, though given that you can pick your own route, it's easy to cheat, and this gets boring pretty quickly. The best aspect of this game is its 'Explore' mode which gives you time to cruise the streets and take in the sights. Spectrum Holobyte also provided a 2-player mode in Vette!, able to connect either via direct cable connection or modem so you can compete in races against a friend. 9/10

Lastability: Once you've toured San Francisco and done a few races, there is little to keep you interested beyond the first hour. There are four different variants of Corvette, which up the skill level needed to drive them as your computer-controlled opponent is faster as your car's specs improve, though this isn't going to keep your attention longer-term. 5/10

OVERALL: 7/10