DOS Days

Lombard RAC Rally

Released: 1988
Published by: Mandarin Software / Europress
Developed by: Red Rat Software
Author(s): David Worrall, Christopher Barlow, Bryan King, Barry Armstrong, and Janette Armstrong.


Introduction

Rally games were rare back in the 80s, most likely because driving on rally stages against the clock just wasn't considered as much fun as directly competing with other cars. Lombard RAC Rally was perhaps the first one that took the sport and attempted to make it a proper simulation.

With a point of view behind the wheel, you take part in all stages of the famous Lombard RAC Rally in the UK. With both day and night time stages, vehicle repairs, snow, fog, and the ability to upgrade parts of your rally car, Lombard RAC Rally tried to do it all, and with some success.

The graphics were limited to 16-colour EGA, but with some nice features like the driver's hand moving to change gears and steering the car. Unlike late rally titles, the limitations of sound on PCs in 1988 mean it's PC speaker only, and no speech from your navigator. Instead, he holds a map showing you the route ahead.

Each stage of the rally is broken up into three legs, and each of these is timed individually, plus a total stage time is shown. A stage can take place in forest, mountain or open road. Before you can take part in the full rally, you need to drive at least five legs and win one prize. This then opens up the full end-to-end rally.

Overall, the game presented itself very well. The menus are nicely done with excellent authentic graphics. In-game, its not quite as pretty but remember, this was 1988 when PC gaming on the whole was rather primitive.

Driving itself can get a little boring before long, as there's insufficient variety in the scenery. On the plus side, the system requirements for this game are very low - it will happily run on an XT with Hercules or CGA graphics, though a 286 or 386 with EGA is recommended.

System Requirements

System Requirements 8088/8086 CPU, 512 KB RAM
Graphics support: Hercules, CGA or EGA
Audio support: PC speaker only
Peripheral support: Joystick or keyboard.
Original Media Two 5.25" 360 KB (DS/DD) floppy disks, or One 3.5" 720 KB (DS/DD) floppy disk
Installed Size (MB) 542 KB


From where can it be run?

Lombard RAC Rally can be run from floppy disk. Running RALLY.EXE prompts whether you want to run the game in EGA (press 1) or CGA (press 2) graphics mode. Dpending on your selection, it then runs either RREGA.EXE or RRCGA.EXE.

 

Copy Protection

The game has no copy protection.

 

How to Setup

There is no installer for Lombard RAC Rally. Just insert the floppy disk and run RALLY.EXE.

 

Problems

None have been noted.

Keys

Use the arrow keys and space to change gear, or joystick and the fire button to change gear.

 

To Quit the Game

From the Course menu, move down to the bottom option, 'Exit To Dos' and hit SPACE.

 

Supporting Documents

 

Save Games

To save your progress, from the Course menu select 'Save Driver' and hit SPACE. On the right-hand side of the screen move up to the name and enter a unique name for this driver and hit ENTER. Then go down to the 'OK' option and change to 'Yes' using the left and right arrow keys, then hit SPACE to confirm.

Driver save games are stored in a file called <driver>.SAV, e.g. ANDY.SAV. These files are not text-readable or editable.

To load a driver, go to the Course menu and select 'Load Driver'. On the right side all saved drivers in the game's directory will be shown. Select one and hit SPACE. Then go down to the 'OK' option and change to 'Yes' using the left and right arrow keys, then hit SPACE to confirm.

 

Versions of the game known to exist

Version Date Comments
1.0 1988 Initial public release.


Original Floppy Disk Contents

The floppy disks have no specific volume label. Here are each disk's contents:

    Disk 1 of 1 (3.5" 720 KB DS/DD floppy):

     
                    
    Directory of A:\
    ADRUM SCE 868 20-11-1985 0:03
    ARMLESS CUT 21,250 20-11-1985 0:21
    BASECPIT CUT 15,506 20-11-1985 0:21
    BOTCPIT PIC 2,246 20-11-1985 0:22
    BUSH1 SCE 1,546 20-11-1985 0:03
    BUSH2 SCE 2,298 20-11-1985 0:03
    BUSH3 SCE 1,562 20-11-1985 0:03
    BUSH4 SCE 1,570 20-11-1985 0:04
    CAR1 SCE 4,354 20-11-1985 0:04
    CAR2 SCE 4,488 20-11-1985 0:04
    CRASH CUT 14,802 20-11-1985 0:22
    DAMAGE PI1 32,066 09-11-1988 22:47
    DRIVE_00 CUT 7,618 20-11-1985 0:22
    DRIVE_L1 CUT 7,522 20-11-1985 0:22
    DRIVE_L2 CUT 7,666 20-11-1985 0:22
    DRIVE_L3 CUT 7,714 20-11-1985 0:22
    DRIVE_R1 CUT 7,570 20-11-1985 0:22
    DRIVE_R2 CUT 7,570 20-11-1985 0:22
    DRIVE_R3 CUT 7,570 20-11-1985 0:23
    FLAG PIC 4,614 20-11-1985 0:04
    FORD SCE 2,466 20-11-1985 0:04
    FOREST PIC 7,846 20-11-1985 0:04
    GEARARM CUT 21,754 20-11-1985 0:23
    GEARPOS CUT 3,810 20-11-1985 0:23
    HAY SCE 2,112 20-11-1985 0:05
    LEFTPOST SCE 1,698 20-11-1985 0:06
    LEGTITLE PI1 32,066 11-03-1989 9:07
    LOMBARD SCE 2,714 20-11-1985 0:06
    MIRROR PIC 678 20-11-1985 0:23
    MOUNTAIN PIC 6,406 20-11-1985 0:06
    NIGHT CUT 4,850 20-11-1985 0:06
    NOARM_R3 CUT 66 20-11-1985 0:23
    NSVISOR PIC 342 20-11-1985 0:23
    OPTIONS CUT 27,666 20-11-1985 0:06
    OSVISOR PIC 342 20-11-1985 0:24
    POSTS SCE 1,696 20-11-1985 0:06
    PRACTICE TRK 1,076 20-11-1985 0:07
    QUESTION DAT 7,262 20-11-1985 0:09
    RALLY EXE 4,544 15-03-1989 20:46
    REDPOST SCE 4,332 20-11-1985 0:07
    RESULTS CUT 4,338 20-11-1985 0:07
    RIGHTPST SCE 1,698 20-11-1985 0:08
    ROCK1 SCE 5,388 20-11-1985 0:09
    ROCK3 SCE 7,052 20-11-1985 0:09
    ROCK4 SCE 8,412 20-11-1985 0:09
    ROCK5 SCE 6,602 20-11-1985 0:09
    RRCGA EXE 53,657 30-03-1989 22:02
    RREGA EXE 52,271 30-03-1989 22:01
    SPEEDO CUT 2,626 20-11-1985 0:24
    START PI1 32,256 24-02-1989 22:45
    STOPSIGN SCE 4,348 20-11-1985 0:09
    TOPCPIT PIC 1,446 20-11-1985 0:24
    TRACK1 TRK 1,184 20-11-1985 0:09
    TRACK10 TRK 1,022 20-11-1985 0:17
    TRACK11 TRK 1,066 20-11-1985 0:10
    TRACK12 TRK 1,670 20-11-1985 0:10
    TRACK13 TRK 1,138 20-11-1985 0:10
    TRACK14 TRK 750 20-11-1985 0:17
    TRACK15 TRK 630 20-11-1985 0:17
    TRACK2 TRK 656 20-11-1985 0:17
    TRACK3 TRK 1,234 20-11-1985 0:17
    TRACK4 TRK 1,222 20-11-1985 0:17
    TRACK5 TRK 1,092 20-11-1985 0:17
    TRACK6 TRK 794 20-11-1985 0:18
    TRACK7 TRK 744 20-11-1985 0:18
    TRACK8 TRK 1,136 20-11-1985 0:18
    TRACK9 TRK 928 20-11-1985 0:19
    TREE1 SCE 6,292 20-11-1985 0:19
    TREE2 SCE 5,290 20-11-1985 0:19
    WORKSHOP CUT 16,994 20-11-1985 0:24
    WORKSHOP PI1 32,256 24-02-1989 22:48
    YELLPOST SCE 4,340 20-11-1985 0:19
    72 File(s) 554,658 Bytes
     

 

Installed Directory Contents

Once installed, the following directory structure exists in the game directory:

     

     
                    
    Directory of C:\LOMBARD
    ADRUM SCE 868 20-11-1985 0:03
    ARMLESS CUT 21,250 20-11-1985 0:21
    BASECPIT CUT 15,506 20-11-1985 0:21
    BOTCPIT PIC 2,246 20-11-1985 0:22
    BUSH1 SCE 1,546 20-11-1985 0:03
    BUSH2 SCE 2,298 20-11-1985 0:03
    BUSH3 SCE 1,562 20-11-1985 0:03
    BUSH4 SCE 1,570 20-11-1985 0:04
    CAR1 SCE 4,354 20-11-1985 0:04
    CAR2 SCE 4,488 20-11-1985 0:04
    CRASH CUT 14,802 20-11-1985 0:22
    DAMAGE PI1 32,066 09-11-1988 22:47
    DRIVE_00 CUT 7,618 20-11-1985 0:22
    DRIVE_L1 CUT 7,522 20-11-1985 0:22
    DRIVE_L2 CUT 7,666 20-11-1985 0:22
    DRIVE_L3 CUT 7,714 20-11-1985 0:22
    DRIVE_R1 CUT 7,570 20-11-1985 0:22
    DRIVE_R2 CUT 7,570 20-11-1985 0:22
    DRIVE_R3 CUT 7,570 20-11-1985 0:23
    FLAG PIC 4,614 20-11-1985 0:04
    FORD SCE 2,466 20-11-1985 0:04
    FOREST PIC 7,846 20-11-1985 0:04
    GEARARM CUT 21,754 20-11-1985 0:23
    GEARPOS CUT 3,810 20-11-1985 0:23
    HAY SCE 2,112 20-11-1985 0:05
    LEFTPOST SCE 1,698 20-11-1985 0:06
    LEGTITLE PI1 32,066 11-03-1989 9:07
    LOMBARD SCE 2,714 20-11-1985 0:06
    MIRROR PIC 678 20-11-1985 0:23
    MOUNTAIN PIC 6,406 20-11-1985 0:06
    NIGHT CUT 4,850 20-11-1985 0:06
    NOARM_R3 CUT 66 20-11-1985 0:23
    NSVISOR PIC 342 20-11-1985 0:23
    OPTIONS CUT 27,666 20-11-1985 0:06
    OSVISOR PIC 342 20-11-1985 0:24
    POSTS SCE 1,696 20-11-1985 0:06
    PRACTICE TRK 1,076 20-11-1985 0:07
    QUESTION DAT 7,262 20-11-1985 0:09
    RALLY EXE 4,544 15-03-1989 20:46
    REDPOST SCE 4,332 20-11-1985 0:07
    RESULTS CUT 4,338 20-11-1985 0:07
    RIGHTPST SCE 1,698 20-11-1985 0:08
    ROCK1 SCE 5,388 20-11-1985 0:09
    ROCK3 SCE 7,052 20-11-1985 0:09
    ROCK4 SCE 8,412 20-11-1985 0:09
    ROCK5 SCE 6,602 20-11-1985 0:09
    RRCGA EXE 53,657 30-03-1989 22:02
    RREGA EXE 52,271 30-03-1989 22:01
    SPEEDO CUT 2,626 20-11-1985 0:24
    START PI1 32,256 24-02-1989 22:45
    STOPSIGN SCE 4,348 20-11-1985 0:09
    TOPCPIT PIC 1,446 20-11-1985 0:24
    TRACK1 TRK 1,184 20-11-1985 0:09
    TRACK10 TRK 1,022 20-11-1985 0:17
    TRACK11 TRK 1,066 20-11-1985 0:10
    TRACK12 TRK 1,670 20-11-1985 0:10
    TRACK13 TRK 1,138 20-11-1985 0:10
    TRACK14 TRK 750 20-11-1985 0:17
    TRACK15 TRK 630 20-11-1985 0:17
    TRACK2 TRK 656 20-11-1985 0:17
    TRACK3 TRK 1,234 20-11-1985 0:17
    TRACK4 TRK 1,222 20-11-1985 0:17
    TRACK5 TRK 1,092 20-11-1985 0:17
    TRACK6 TRK 794 20-11-1985 0:18
    TRACK7 TRK 744 20-11-1985 0:18
    TRACK8 TRK 1,136 20-11-1985 0:18
    TRACK9 TRK 928 20-11-1985 0:19
    TREE1 SCE 6,292 20-11-1985 0:19
    TREE2 SCE 5,290 20-11-1985 0:19
    WORKSHOP CUT 16,994 20-11-1985 0:24
    WORKSHOP PI1 32,256 24-02-1989 22:48
    YELLPOST SCE 4,340 20-11-1985 0:19
    72 File(s) 554,658 Bytes
     

 

Game Review

I remember having this game back in 1990 on my first ever PC - a Hercules green-screen XT with single floppy drive. Rally games have been around since the 8-bit home computers, but Lombard RAC Rally was the first I had seen where the view was from behind the wheel (or more specifically, from the back seat!). It was incredible for the time and a first that depicted a complete stage of the World Rally Championship with the Lombard RAC Rally in the UK.

Lombard North Central had financially backed the event since 1977, alongside the RAC (Royal Automobile Club). With its 425 miles of scenic forest roads, difficult hills and curves, and variable weather, this final stage of the championship held across the UK was the most popular. In the 1988 rally, we saw iconic cars such as the Ford Sierra RS Cosworth, Lancia Delta Integrale and Toyota Celica GT-4 test their mettle on the tough courses.

In this game, Mandarin Software did a decent job of capturing the spirit of the rally championship. Not only can you be the driver, you can change some settings of your car in the workshop, and you can earn money by taking part in a TV interview. The various rally stages are available to drive, with road, mountain and forest legs. The view is from just behind the navigator and driver - for the navigator, rather than hearing or seeing voice annotations like 'four right', or 'five left, don't cut', you simply see a map of the route and how far you've got to on a clipboard in the navigator's hands. On the right sits the driver whose hands move with the steering input and he changes gear when you do - a nice touch. The speedometer and rev counter also move according to your speed and engine revs as you would expect. The only other item that changes in the vehicle are the two clocks - the top one provides your total time so far across the whole rally stage, and the lower one on the clipboard gives you the elapsed time for the current leg.

The more cash you earn, the higher up the ranking you get, and you can spend that money to repair your car's bodywork, suspension, engine and tyres, as well as fitting new parts to improve the car.

The outside graphics are somewhat basic, with a graduating road surface to show forward motion and distance, and a graduating sky. In its 16-colour EGA, it looks rather garish but works fairly well. Something that Mandarin did to add to the realism was the inclusion of both day and night driving, and also inclement weather.

The sound in the game is, sadly, PC speaker only. Like other driving games from the year before (Test Drive, Grand Prix Circuit, etc)., there's no provision for the Ad Lib card, which is a real shame. Still, for its time, the beeps and bloops put into the game work well to give you the necessary indication of your current engine revs and when you're off the road or hit something.

The controls are simple - accelerate, brake, steer left and right, and change gears - and they do as you would expect. The game is quite accessible, even for a novice, and you do have the option to practice before going for the best time on a leg.

Overall, Mandarin did a good job of putting as much into the game as they could to represent driving in a rally. You can save and load a driver at a any point between legs so if you do mess up you can reload that driver from the last save you made, and this allows you to progress through the game more easily. It's not overly easy, and upgrading/repairing your vehicle actually becomes necessary as you go along.

Graphics: Don't expect anything earth-shatteringly beautiful here - the 16-colour EGA graphics are all you can expect - as mentioned, it's a bit harsh on the eye but hey, it's 1988. Other static screens in the game are well-presented, especially the title screen and vehicle workshop which shows a nice cut-out of a Sierra RS Cosworth. When driving, the scenery is a bit sparse, and downright odd in some places, like bushes inside the mountain on the mountain legs. 4/10

Sound: Yeah, not great with PC speaker sound only, and no 3-voice audio for Tandy owners. Given that the Ad Lib card was out by this point, why didn't they program an audio option for it? 3/10

Gameplay: Driving gets a bit monotonous after a short while - there's really not enough difference in the scenery to keep you interested from one leg to another. The driving itself is basic, and since this is the biggest part of the game, it's lacking. The rest of the game adds some decent rally-related content that helps knit the whole game together into something more than just a basic driving sim. 4/10

Lastability: The fact you can save your driver's progress is a nice touch, allowing you to come back for more when you get tired of switching your eyes between the navigator's clipboard and what's going on out the window. Adding goodies to your vehicle with the money you earn also gives this game an edge when it comes to replayability. 6/10

OVERALL: 4/10