DOS Days

King's Quest: Quest for the Crown (SCI)

Released: 1990
Published by: Sierra On-Line, Inc.
Developed by: Sierra On-Line, Inc.
Credits: Roberta Williams, Ken Williams, Josh Mandel, Jerry Shaw, William Skirvin, Ken Allen, Jeff Crowe, Cheryl Loyd, Cindy Walker, Jennifer Shontz, Gary Kamigawachi, Randy MacNeill, Raoul Said, Chad Bye, Oliver Brelsford, Mark Wilden

 


EGA graphics

 

System Requirements

System Requirements 8088 or 8086 and compatibles. 512 KB RAM required. DOS 3.0 or later. Hercules monochrome/CGA/EGA graphics supported.
Audio support for PC speaker, Tandy/PCjr, Ad Lib, Game Blaster, IBM Music Feature Card, Sound Blaster and Roland MT-32.
Original Media Nine 5.25" 360 KB floppy disks or five 3.5" 720 KB floppy disks
Installed Size -

Did You Know?

Sierra re-released the first chapter of each of their five most popular games series as a celebration of their 10th Anniversary.

Roberta Williams only played a small part in the development of the KQ remake - most of the work was done by Josh Mandel while Roberta was working on King's Quest V.

Sierra Online re-released the original King's Quest: Quest for the Crown title in 1990 which allowed it to benefit from the higher-resolution graphics of their new SCI interpreter.

The storyline remained the same as the original, aside from a few minor tweaks to cater for the change from text parser input to SCI's icon-driven interface.

The SCI version of the game also featured on the "Best of Sierra" compilation, which also comprised King's Quest VII and The Incredible Machine, as well as on "The Robert Williams Anthology" which comprised 14 full games.


From where can it be run?

The game must be installed to your hard disk.

 

Game Audio/Video

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Copy Protection

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How to Setup

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Problems

Issue:
Cause:
Resolution:

 

To Quit the Game

-

 

Supporting Documents

Here are the original documents that came with the game:

  •  

And here are some aftermarket links:

 

Save Games

The location of save game files is entirely up to you! When you go to the Settings pop-up and choose the 'SAVE' icon, you will be prompted for a directory where you wish the save game file to be stored. By default this will be the same directory in which the executable file was run.

Once you've chosen the location you are shown 12 'slots' in which save games can be stored. Any slots that have a save game already stored will display their description. Once the slot has been chosen, you are prompted to give a description for the save game. Once completed, the save game will be stored in a file called kqsg.x where x is the slot number from 1 to 12.

This is actually a great way of storing save games, as you are not limited to 12 slots - if you need more you can create a directory anywhere and use that to store a further 12 save games.

 

Versions of the game known to exist

Version Date Comments
? 1990 Interpreter version S.old.010
1.000.051 19th September 1990 Interpreter version 9.19.90


Original Floppy Disk Contents

The floppy disks have a volume label of "KQ". Here are each disk's contents:

    Disk 1 of 9 (5.25" 360 KB DS/DD):

     
                    
    Directory of A:\
     

     

    Disk 2 of 9 (5.25" 360 KB DS/DD):

     
    Directory of A:\
     

    Disk 3 of 9 (5.25" 360 KB DS/DD):

     
    Directory of A:\
     

    Disk 4 of 9 (5.25" 360 KB DS/DD):

     
                    
    Directory of A:\
     

     

    Disk 5 of 9 (5.25" 360 KB DS/DD):

     
    Directory of A:\
     

    Disk 6 of 9 (5.25" 360 KB DS/DD):

     
    Directory of A:\
     

    Disk 7 of 9 (5.25" 360 KB DS/DD):

     
                    
    Directory of A:\
     

     

    Disk 8 of 9 (5.25" 360 KB DS/DD):

     
    Directory of A:\
     

    Disk 9 of 9 (5.25" 360 KB DS/DD):

     
    Directory of A:\