Hard Drivin' II: Drive Harder
Released: Late 1990
Published by: Domark
Developed by: Domark
Author(s): Juergen Friedrich, Lloyd Baker, Richard Browne, John Kavanagh
Introduction
Hard Drivin' II expanded on the original Hard Drivin' with an extra four tracks, a track editor (run from a separate executable file), plus a two-player link up option. Unfortunately, the core issue from the earlier game remained unchanged - poor driving controls. Ironic, since the arcade achieved almost cult status because of the realistic feeling of driving with its racing bucket seats, steering wheel and pedals, with force feedback.
The new tracks are well laid-out, but offer nothing new in terms of graphics scenery. The game engine is the same as the original, just tweaked to fix some glaring bugs from the original, like seeing other vehicles through the track/ground when going downhill.
Much like Hard Drivin', the whole experience comes across as more of a technology demo than a cohesive game or simulation. The fact you cannot edit/create a new track from within the game once loaded, or even change between tracks, shows this. Even pressing ESC, the almost-universal key to stop playing and return to the menu just dumps you back to the DOS prompt.
The system requirements are low, though running on at least a 386SX is preferable, as frame rates [while better than Hard Drivin'] become a real issue that compound the difficulty with the controls.
System Requirements
System Requirements | Intel 8088/8086 CPU, 512 KB of RAM. Graphics support: Hercules, Tandy/PCjr, CGA and EGA. Audio support: PC speaker only. Peripheral support: Keyboard, mouse or joystick. |
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Original Media | One 3.5" 720 KB (DS/DD) floppy disk. |
Installed Size (MB) | 427 KB |
From where can it be run?
Hard Drivin' II can be run from the floppy disk or copied to your hard disk.
Copy Protection
The game has no copy protection.
How to Setup
There is no configuration or installation program for Hard Drivin' II. Just run HD2.EXE and select the graphics mode you wish the game to use:
If you want to create or edit your own track, run EDIT.EXE.
Problems
No issues found in playing this game.
Keys
Use the arrow keys to accelerate, decelerate and steer, with SPACE to brake.
For manual gears, use keys 1-4 to select the gear.
To Quit the Game
Press ESC at any time to return to DOS.
Supporting Documents
Save Games
The game has no facility to save your progress.
Versions of the game known to exist
Version | Date | Comments |
---|---|---|
1.0 | 1990 | Initial public release. |
Original Floppy Disk Contents
The floppy disks have no specific volume label. Here are each disk's contents:
Disk 1 of 1 (3.5" 720 KB DS/DD floppy): Directory of A:\ |
Installed Directory Contents
Once installed, the following directory structure exists in the game directory:
Directory of C:\GAMES\HARD |
Game Review
Hard Drivin' II: Driver Harder was Domark's attempt to improve upon the fundamentally flawed Hard Drivin'. While they did fix a number of bugs, they failed to correct the biggest flaw in the original - the controls/physics. Instead they opted to do little more than bolt on 4 additional tracks and provide a track editor (probably after seeing what 4D Sports Driving had). There was no improvement in graphics or sound, and even the title screen and overall interface remained the same as in Hard Drivin'. They did add a 'link' feature so you could connect up two PCs, or a PC and an Amiga or Atari ST to have two players compete on the same track.
They really shouldn't have bothered - what's the point when you still have such little ability to control your car? Does practice make perfect in this case? Not much - I haven't tried, but I reckon if you played this straight for 2 or 3 hours, you wouldn't be crashing so often, but it would be a huge exercise in patience and self-control. Most importantly, it probably wouldn't be fun - no, it's too frustrating to be a fun game. I love games that provide a challenge; that reward your perseverance, but this game is paper-thin in its depth (quite ironic for a 3D game) - if you went straight to the most difficult or fastest car and crash, that's understandable, and you might choose a simpler, slower car to learn on. But there are no other cars in HD2. There are 3 difficulty levels: Easy, Medium and Hard, but I couldn't deduce the difference between them.
The additional four tracks on top of Hard Drivin's original one are welcome, but even though the track layouts are good there are no new scenery objects to give it a different feel. You also need to exit to DOS and reload the game to change between them. The track editor isn't even in the main game - you run it separately by executing the file EDIT.EXE. The opening screen is text-only before you reach the fairly nice graphical title screen. All of these things culminate into a game that lacks cohesion and confirms that all of its new bits were bolted onto the original game.
Hard Drivin' II: Drive Harder seems to be yet another example of a hastily put-together, bug-fixed cash-grab that tries to continue to lean on its amazing arcade roots. - the reviews at the time should be taken with a huge pinch of salt: The One at the time gave HD2 a massive 86% overall score, stating "Even if you own Hard Drivin', Driver Harder in CGA, EGA or VGA with Adlib support and four extra tracks thrown in, is worth the investment." Umm, no it's not. It's about 90% the same as Hard Drivin', and I don't wish to repeat myself [but will anyway], the terrible physics and control mechanism make this sequel just as appalling as the first game. What they needed to do was completely fix the original to make it a viable contender against 4D Sports Driving / Stunts, who pretty much knocked it out of the park on their first try (aside from the "stretched" 3D cars).
Sound: PC speaker music and sound effects are, you guessed it, the same as Hard Drivin'. 2/10
Gameplay: HD2 extends the original title with 4 more tracks, and it's evident they fixed a number of bugs. But no difference in actual gameplay mechanics make this no better than HD. 4/10
Lastability: If you can get around the problems this game has, the two-player link up is a nice addition, as are the 4 more tracks and the track editor which provide extra entertainment over Hard Drivin'. 5/10
OVERALL: 4/10