void SetMenu(number
menuItem, [number subfunction, params])
Sets a menu item's properties. Following
the menuItem, you can specify how you want to modify the item with parameters.
Each parameter has a type ID, specified in SCI.SH.
The parameters are as follows:
smMENU_SAID
|
1 parameter, a said string.
If the said string is said, the
item's handleEvent() is called.
Example |
SetMenu($202
smMENU_SAID 'save[/game]')
|
|
smMENU_TEXT
|
1 parameter, a string.
It sets the menu item's text to
the given string.
Example |
SetMenu($202
smMENU_TEXT "Save a Game")
|
|
smMENU_SHORTCUTKEY
|
1 parameter, a number.
Sets the menu item's shortcut
key to the specified parameter. See KEYS.SH
for the keycodes.
Example |
SetMenu($202
smMENU_SHORTCUTKEY KEY_F5)
|
|
smMENU_ENABLE
|
1 parameter, a bool.
If the parameter is TRUE, it enables
the menu item. Otherwise, it disables it.
Example |
SetMenu($202
smMENU_ENABLE FALSE)
|
|
see also: GetMenu,
AddMenu
|