The MenuBar class is the base class for
the game's menu.
Properties
Methods
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void draw()
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Sets the state property to ENABLED
and draws the menubar.
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void hide()
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Hides the menubar.
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bool handleEvent(heapPtr
pEvent[, selectParams]) |
If the user selects
the menu, it allows the user to select an item and returns it's
ID. If no item is selected, it return NULL. |
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void add(string
caption, str itemCaptions) |
AddMenu adds a new menu item with
the specified caption to the menubar. The string itemCaptions
specifies the submenu items. The itemCaptions string can contain
format characters to seperate items and format the text.
See kernel AddMenu()
for more information.
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