DOS Days

DOS Games Released in 1997

Any titles that have a link take you to a page dedicated to that particular game with manuals, copy protection details, advice on how to get the game running and more.

Here is a shortcut to each year:

1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000


Typical Gaming System

For fast-moving graphics games, you should run a Pentium 100 as a minimum, and really 8 MB RAM minimum, but I'd go for 16 MB and a Pentium 133 or get a Super Socket 7 board and run an AMD K6. Graphics cards are a huge deal these days, so choose carefully! nVidia Riva 128 is a solid choice. For audio, we're well into Windows audio by 1997, so General MIDI it is, though you can opt for a Sound Blaster AWE64 or another wavetable synth option (of which there are plenty that are better).

The Games


Age of Empires
(Microsoft)
*

Blade Runner
(Westwood Studios)
*

Broken Sword II: The Smoking Mirror
(Virgin Interactive)

Carmageddon
(Interplay)
*

Curse of Monkey Island
(LucasArts)

Fallout
(InterPlay)

Grand Theft Auto
(BMG Interactive)

Lands of Lore 2: Guardians of Destiny
(Virgin Interactive)

MDK
(Interplay, 1997)

Need for Speed II / SE
(Electronic Arts)

Oddworld: Abe's Oddysee
(GT Interactive)

Quake II
(id Software)

Star Trek: Generations
(MicroProse)

Star Wars Jedi Knight: Dark Forces II
(LucasArts)

Star Wars: X-Wing vs TIE Fighter
(LucasArts)

Tomb Raider II
(Eidos Interactive)

Worms 2
(MicroProse)